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renderer: preserve guest writes to reused metadata buffers
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@@ -201,8 +201,8 @@ private:
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void BindImage(ImageId id, bool storage);
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void BindRenderTarget(ImageId id);
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void ResetBindings();
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[[nodiscard]] bool TryConsumeComputeMetaClear(const ShaderComputeInputInfo& input,
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const CommandBuffer& buffer);
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void UpdateComputeMetaClears(const ShaderComputeInputInfo& input,
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const CommandBuffer& buffer);
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[[nodiscard]] bool TryConsumeComputeImageClear(const ShaderComputeInputInfo& input,
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CommandBuffer& command, uint32_t group_x,
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uint32_t group_y, uint32_t group_z, uint32_t mode);
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