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Fix DCC clears after metadata writes
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@@ -147,7 +147,7 @@ NativeStorageBuffer(RenderContext& context, const PreparedBindings::BufferSource
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}
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buffer_offset = static_cast<uint32_t>(adjustment);
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const vk::DescriptorBufferInfo result {buffer->Handle(), aligned_offset, size + adjustment};
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if (resource.formatted && resource.written) {
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if (resource.written) {
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context.GetTextureCache().InvalidateMemoryFromGPU(address, size);
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}
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const char* access = "Read";
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