graphics: convert HDR10 video-out output to SDR (#2003)

graphics: convert PQ video-out frames for SDR swapchains

Co-authored-by: XxOtakuXx <fadilfawmi@gmail.com>
This commit is contained in:
FadilandXxOtakuXx authored and GitHub committed 2026-10-31 04:26:58 +01:00
1 parent abd77f574c
commit 026189166f
6 files changed
+243 -32

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@@ -316,7 +316,7 @@ function(add_gpu_blit_shader shader_name shader_file)
"-I${gpu_tiler_shader_dir}" -o "${shader_spv}" "${shader_source}"
COMMAND ${CMAKE_COMMAND} -DINPUT=${shader_spv} -DOUTPUT=${shader_header}
-DSYMBOL=${shader_symbol} -P "${KYTY_SOURCE_DIR}/embed_spirv.cmake"
DEPENDS "${shader_source}"
DEPENDS "${shader_source}" "${gpu_tiler_shader_dir}/gpu_video_out_hdr10_to_sdr.inc"
VERBATIM
)
set(gpu_blit_shader_headers ${gpu_blit_shader_headers} "${shader_header}" PARENT_SCOPE)
@@ -738,6 +738,8 @@ if(BUILD_TESTING)
COMMAND $<TARGET_FILE:shader_recompiler_compute_tests> --gpu-command-lane-only)
add_test(NAME pm4_flip
COMMAND $<TARGET_FILE:shader_recompiler_compute_tests> --flip-only)
add_test(NAME video_out_hdr10_to_sdr
COMMAND $<TARGET_FILE:shader_recompiler_compute_tests> --video-out-only)
add_test(NAME depth_bits
COMMAND $<TARGET_FILE:shader_recompiler_compute_tests> --depth-bits-only)
add_test(NAME msaa_storage