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shader: reflect HS patch constants and lower TES patch inputs through predicated addresses
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@@ -104,9 +104,8 @@ struct EmitterState {
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std::array<uint32_t, 3> u32_vector_types {};
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std::array<uint32_t, 3> i32_vector_types {};
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std::array<uint32_t, 3> f32_vector_types {};
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std::array<uint32_t, 6> tess_variables {};
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std::array<uint32_t, IR::NumTessellationAttributes> tess_variables {};
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uint32_t tess_inner_variable = 0;
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uint32_t tess_patch_base = 0;
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uint32_t lane_count = 1;
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uint32_t lane_half = 0;
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