shader: reflect HS patch constants and lower TES patch inputs through predicated addresses

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Mr. Big Britches authored and nmzik committed 2026-10-20 15:21:19 +02:00
1 parent 4a2961cdf9
commit 0957f088ad
6 files changed
+109 -60

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@@ -220,8 +220,11 @@ enum class TessellationAttribute {
ControlOutput,
EvaluationInput,
PatchOutput,
PatchInput,
Factor
};
constexpr uint32_t NumTessellationAttributes =
static_cast<uint32_t>(TessellationAttribute::Factor) + 1u;
enum class StageInputKind {
VertexIndex,