shader: reflect HS patch constants and lower TES patch inputs through predicated addresses

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Mr. Big Britches authored and nmzik committed 2026-10-20 15:21:19 +02:00
1 parent 4a2961cdf9
commit 0957f088ad
6 files changed
+109 -60

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@@ -441,7 +441,8 @@ void BuildStageStaticKey(const ShaderVertexInputInfo& info, std::vector<uint32_t
if (info.tess.input_control_points != 0) {
const auto& tess = info.tess;
key.insert(key.end(), {tess.output_control_points, tess.ls_stride, tess.hs_stride,
tess.domain, tess.partitioning, tess.output_topology});
tess.patch_base, tess.patch_size, tess.domain, tess.partitioning,
tess.output_topology});
}
for (int i = 0; i < info.resources_num; i++) {