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shader: reflect HS patch constants and lower TES patch inputs through predicated addresses
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@@ -441,7 +441,8 @@ void BuildStageStaticKey(const ShaderVertexInputInfo& info, std::vector<uint32_t
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if (info.tess.input_control_points != 0) {
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const auto& tess = info.tess;
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key.insert(key.end(), {tess.output_control_points, tess.ls_stride, tess.hs_stride,
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tess.domain, tess.partitioning, tess.output_topology});
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tess.patch_base, tess.patch_size, tess.domain, tess.partitioning,
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tess.output_topology});
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}
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for (int i = 0; i < info.resources_num; i++) {
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