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shader: reflect HS patch constants and lower TES patch inputs through predicated addresses
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@@ -130,6 +130,8 @@ struct ShaderTessellationInputInfo {
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uint32_t output_control_points = 0;
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uint32_t ls_stride = 0;
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uint32_t hs_stride = 0;
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uint32_t patch_base = 0;
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uint32_t patch_size = 0;
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uint32_t domain = 0;
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uint32_t partitioning = 0;
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uint32_t output_topology = 0;
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