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memory: change defaults
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@@ -14,7 +14,16 @@ void SystemContentLoadParamSfo(const std::filesystem::path& file_name);
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bool SystemContentParamSfoGetInt(const char* name, int32_t* value);
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bool SystemContentParamSfoGetString(const char* name, std::string* value);
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bool SystemContentParamSfoGetString(const char* name, char* value, size_t value_size);
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uint64_t SystemContentGetFlexibleMemorySize();
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// Memory sizes a game's param.json sets, in bytes; 0 where it sets none.
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struct MemoryParams {
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uint64_t flexible_size = 0;
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uint64_t cpu_table_memory = 0;
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uint64_t gpu_table_memory = 0;
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uint64_t amm_table_memory = 0;
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};
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MemoryParams SystemContentGetMemoryParams();
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bool SystemContentGetIconPath(std::filesystem::path* path);
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bool SystemContentGetChunksNum(uint32_t* num);
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