refactor(shader): centralize opcode metadata and lookup paths

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nmzik committed 2026-08-05 02:59:28 +02:00
1 parent e6b4707a5d
commit 0a2f4814ac
16 files changed
+689 -964

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@@ -3,16 +3,17 @@
#include "graphics/shader/recompiler/ir/ShaderIR.h"
#include <optional>
namespace Libs::Graphics::ShaderRecompiler::IR {
void SetError(std::string* error, const char* message);
Opcode LookupIrOpcode(Decoder::Opcode opcode);
bool IsImplemented(Decoder::Opcode opcode);
bool IsReversedBinary(Decoder::Opcode opcode);
bool IsVectorCarryOutOpcode(Decoder::Opcode opcode);
bool ScalarResultWritesSccNonZero(Decoder::Opcode opcode);
bool ScalarResultIs64Bit(Decoder::Opcode opcode);
std::optional<Opcode> LookupIrOpcode(Decoder::Opcode opcode);
bool IsReversedBinary(Decoder::Opcode opcode);
bool IsVectorCarryOutOpcode(Decoder::Opcode opcode);
bool ScalarResultWritesSccNonZero(Decoder::Opcode opcode);
bool ScalarResultIs64Bit(Decoder::Opcode opcode);
Operand MakeSccOperand();
Operand MakeImmediateU32(uint32_t value);