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refactor(shader): centralize opcode metadata and lookup paths
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@@ -3,16 +3,17 @@
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#include "graphics/shader/recompiler/ir/ShaderIR.h"
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#include <optional>
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namespace Libs::Graphics::ShaderRecompiler::IR {
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void SetError(std::string* error, const char* message);
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Opcode LookupIrOpcode(Decoder::Opcode opcode);
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bool IsImplemented(Decoder::Opcode opcode);
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bool IsReversedBinary(Decoder::Opcode opcode);
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bool IsVectorCarryOutOpcode(Decoder::Opcode opcode);
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bool ScalarResultWritesSccNonZero(Decoder::Opcode opcode);
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bool ScalarResultIs64Bit(Decoder::Opcode opcode);
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std::optional<Opcode> LookupIrOpcode(Decoder::Opcode opcode);
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bool IsReversedBinary(Decoder::Opcode opcode);
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bool IsVectorCarryOutOpcode(Decoder::Opcode opcode);
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bool ScalarResultWritesSccNonZero(Decoder::Opcode opcode);
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bool ScalarResultIs64Bit(Decoder::Opcode opcode);
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Operand MakeSccOperand();
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Operand MakeImmediateU32(uint32_t value);
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