shader: support FP64 conversions used by FighterZ (#884)

shader: support float and unsigned widening to FP64

Co-authored-by: nmzik <Nmzik@mail.ru>
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gohansharma79-svgandnmzik authored and GitHub committed 2026-09-28 17:39:31 +04:00
1 parent 0791f921f6
commit 0a5774be7b
9 files changed
+104 -3

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@@ -66,7 +66,9 @@ VALUE_OPCODE(ConvertU32F32, U32, F32)
VALUE_OPCODE(ConvertF32S32, F32, U32)
VALUE_OPCODE(ConvertF64S32, F64, U32)
VALUE_OPCODE(ConvertF32F64, F32, F64)
VALUE_OPCODE(ConvertF64F32, F64, F32)
VALUE_OPCODE(ConvertF32U32, F32, U32)
VALUE_OPCODE(ConvertF64U32, F64, U32)
VALUE_OPCODE(CompositeConstructU64, U64, U32, U32)
VALUE_OPCODE(CompositeConstructU32x2, U32x2, U32, U32)
VALUE_OPCODE(CompositeConstructU32x3, U32x3, U32, U32, U32)