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graphics: refactoring #2
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@@ -28,13 +28,12 @@
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namespace Libs::Graphics {
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void GraphicsRenderMemoryBarrier(CommandBuffer* buffer) {
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EXIT_IF(buffer == nullptr);
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EXIT_IF(buffer->IsInvalid());
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void GraphicsRenderMemoryBarrier(CommandBuffer& buffer) {
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EXIT_IF(buffer.IsInvalid());
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Common::LockGuard lock(g_render_ctx->GetMutex());
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Common::LockGuard lock(GetRenderContext().GetMutex());
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auto vk_buffer = buffer->Handle();
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auto vk_buffer = buffer.Handle();
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VulkanMemoryBarrier mem_barrier {};
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mem_barrier.sType = vk::StructureType::eMemoryBarrier;
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@@ -47,8 +46,7 @@ void GraphicsRenderMemoryBarrier(CommandBuffer* buffer) {
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&mem_barrier, 0, nullptr, 0, nullptr);
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}
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void GraphicsRenderTextureBarrier(vk::CommandBuffer vk_buffer, VulkanImage* image) {
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EXIT_IF(image == nullptr);
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void GraphicsRenderTextureBarrier(vk::CommandBuffer vk_buffer, VulkanImage& image) {
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vk::ImageMemoryBarrier image_memory_barrier {};
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image_memory_barrier.sType = vk::StructureType::eImageMemoryBarrier;
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@@ -57,16 +55,16 @@ void GraphicsRenderTextureBarrier(vk::CommandBuffer vk_buffer, VulkanImage* imag
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vk::AccessFlagBits::eColorAttachmentWrite | vk::AccessFlagBits::eTransferWrite |
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vk::AccessFlagBits::eShaderWrite | vk::AccessFlagBits::eMemoryRead;
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image_memory_barrier.dstAccessMask = vk::AccessFlagBits::eShaderRead;
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image_memory_barrier.oldLayout = image->layout;
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image_memory_barrier.oldLayout = image.layout;
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image_memory_barrier.newLayout = RENDER_COLOR_IMAGE_LAYOUT;
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image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
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image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
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image_memory_barrier.image = image->image;
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image_memory_barrier.image = image.image;
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image_memory_barrier.subresourceRange.aspectMask = vk::ImageAspectFlagBits::eColor;
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image_memory_barrier.subresourceRange.baseMipLevel = 0;
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image_memory_barrier.subresourceRange.levelCount = VK_REMAINING_MIP_LEVELS;
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image_memory_barrier.subresourceRange.baseArrayLayer = 0;
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image_memory_barrier.subresourceRange.layerCount = image->layers;
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image_memory_barrier.subresourceRange.layerCount = image.layers;
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vk_buffer.pipelineBarrier(
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vk::PipelineStageFlagBits::eColorAttachmentOutput |
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@@ -76,21 +74,19 @@ void GraphicsRenderTextureBarrier(vk::CommandBuffer vk_buffer, VulkanImage* imag
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vk::PipelineStageFlagBits::eComputeShader,
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vk::DependencyFlags {}, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
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image->layout = image_memory_barrier.newLayout;
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image.layout = image_memory_barrier.newLayout;
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}
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void GraphicsRenderColorImageBarrier(vk::CommandBuffer vk_buffer, VulkanImage* image,
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void GraphicsRenderColorImageBarrier(vk::CommandBuffer vk_buffer, VulkanImage& image,
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vk::ImageLayout new_layout) {
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EXIT_IF(image == nullptr);
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if (image->layout != new_layout) {
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if (image->type == VulkanImageType::VideoOut &&
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image->layout == vk::ImageLayout::eTransferDstOptimal) {
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if (image.layout != new_layout) {
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if (image.type == VulkanImageType::VideoOut &&
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image.layout == vk::ImageLayout::eTransferDstOptimal) {
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static std::atomic<uint32_t> log_count {0};
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if (log_count.fetch_add(1, std::memory_order_relaxed) < 128) {
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LOGF("GraphicsRenderColorImageBarrier: image=%p type=%d layout=%s -> %s\n",
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VulkanHandleToPointer(image->image), static_cast<int>(image->type),
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VulkanToString(image->layout).c_str(), VulkanToString(new_layout).c_str());
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VulkanHandleToPointer(image.image), static_cast<int>(image.type),
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VulkanToString(image.layout).c_str(), VulkanToString(new_layout).c_str());
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}
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}
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vk::ImageMemoryBarrier image_memory_barrier {};
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@@ -100,16 +96,16 @@ void GraphicsRenderColorImageBarrier(vk::CommandBuffer vk_buffer, VulkanImage* i
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vk::AccessFlagBits::eMemoryWrite | vk::AccessFlagBits::eMemoryRead;
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image_memory_barrier.dstAccessMask =
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vk::AccessFlagBits::eMemoryWrite | vk::AccessFlagBits::eMemoryRead;
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image_memory_barrier.oldLayout = image->layout;
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image_memory_barrier.oldLayout = image.layout;
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image_memory_barrier.newLayout = new_layout;
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image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
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image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
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image_memory_barrier.image = image->image;
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image_memory_barrier.image = image.image;
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image_memory_barrier.subresourceRange.aspectMask = vk::ImageAspectFlagBits::eColor;
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image_memory_barrier.subresourceRange.baseMipLevel = 0;
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image_memory_barrier.subresourceRange.levelCount = VK_REMAINING_MIP_LEVELS;
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image_memory_barrier.subresourceRange.baseArrayLayer = 0;
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image_memory_barrier.subresourceRange.layerCount = image->layers;
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image_memory_barrier.subresourceRange.layerCount = image.layers;
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const auto stages = static_cast<vk::PipelineStageFlags>(
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vk::PipelineStageFlagBits::eAllGraphics | vk::PipelineStageFlagBits::eComputeShader |
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@@ -117,75 +113,72 @@ void GraphicsRenderColorImageBarrier(vk::CommandBuffer vk_buffer, VulkanImage* i
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vk_buffer.pipelineBarrier(stages, stages, vk::DependencyFlags {}, 0, nullptr, 0, nullptr, 1,
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&image_memory_barrier);
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image->layout = image_memory_barrier.newLayout;
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image.layout = image_memory_barrier.newLayout;
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}
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}
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void GraphicsRenderDepthStencilImageBarrier(vk::CommandBuffer vk_buffer, VulkanImage* image,
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void GraphicsRenderDepthStencilImageBarrier(vk::CommandBuffer vk_buffer, VulkanImage& image,
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vk::ImageLayout new_layout) {
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EXIT_IF(image == nullptr);
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EXIT_IF(image->type != VulkanImageType::DepthStencil);
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EXIT_IF(image.type != VulkanImageType::DepthStencil);
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if (new_layout == vk::ImageLayout::eUndefined ||
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new_layout == vk::ImageLayout::ePreinitialized) {
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EXIT("invalid destination depth/stencil image layout: %s\n",
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VulkanToString(new_layout).c_str());
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}
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if (image->layout == new_layout) {
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if (image.layout == new_layout) {
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return;
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}
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vk::ImageMemoryBarrier barrier {};
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barrier.sType = vk::StructureType::eImageMemoryBarrier;
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barrier.srcAccessMask = vk::AccessFlagBits::eMemoryRead | vk::AccessFlagBits::eMemoryWrite;
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barrier.dstAccessMask = vk::AccessFlagBits::eMemoryRead | vk::AccessFlagBits::eMemoryWrite;
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barrier.oldLayout = image->layout;
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barrier.oldLayout = image.layout;
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barrier.newLayout = new_layout;
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barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
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barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
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barrier.image = image->image;
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barrier.subresourceRange = {ImageViewOps::DepthAspectMask(image->format), 0,
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VK_REMAINING_MIP_LEVELS, 0, image->layers};
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barrier.image = image.image;
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barrier.subresourceRange = {ImageViewOps::DepthAspectMask(image.format), 0,
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VK_REMAINING_MIP_LEVELS, 0, image.layers};
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const auto stages = static_cast<vk::PipelineStageFlags>(
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vk::PipelineStageFlagBits::eAllGraphics | vk::PipelineStageFlagBits::eComputeShader |
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vk::PipelineStageFlagBits::eTransfer);
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vk_buffer.pipelineBarrier(stages, stages, vk::DependencyFlags {}, 0, nullptr, 0, nullptr, 1,
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&barrier);
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image->layout = new_layout;
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image.layout = new_layout;
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}
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void GraphicsRenderDepthStencilBarrier(vk::CommandBuffer vk_buffer, VulkanImage* image) {
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EXIT_IF(image == nullptr);
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void GraphicsRenderDepthStencilBarrier(vk::CommandBuffer vk_buffer, VulkanImage& image) {
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EXIT_IF(image.type != VulkanImageType::DepthStencil);
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EXIT_IF(image->type != VulkanImageType::DepthStencil);
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auto* depth = static_cast<DepthStencilVulkanImage*>(image);
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if (depth->compressed) {
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auto& depth = static_cast<DepthStencilVulkanImage&>(image);
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if (depth.compressed) {
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static std::atomic<uint32_t> log_count {0};
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if (log_count.fetch_add(1, std::memory_order_relaxed) < 16) {
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LOGF(
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"DepthTexture: decompressing depth target for shader read format=%s extent=%ux%u\n",
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VulkanToString(depth->format).c_str(), depth->extent.width, depth->extent.height);
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VulkanToString(depth.format).c_str(), depth.extent.width, depth.extent.height);
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}
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depth->compressed = false;
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depth.compressed = false;
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}
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if (image->layout != vk::ImageLayout::eDepthStencilReadOnlyOptimal) {
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if (image.layout != vk::ImageLayout::eDepthStencilReadOnlyOptimal) {
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vk::ImageMemoryBarrier image_memory_barrier {};
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image_memory_barrier.sType = vk::StructureType::eImageMemoryBarrier;
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image_memory_barrier.pNext = nullptr;
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image_memory_barrier.srcAccessMask =
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vk::AccessFlagBits::eMemoryRead | vk::AccessFlagBits::eMemoryWrite;
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image_memory_barrier.dstAccessMask = vk::AccessFlagBits::eShaderRead;
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image_memory_barrier.oldLayout = image->layout;
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image_memory_barrier.oldLayout = image.layout;
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image_memory_barrier.newLayout = vk::ImageLayout::eDepthStencilReadOnlyOptimal;
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image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
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image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
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image_memory_barrier.image = image->image;
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image_memory_barrier.image = image.image;
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image_memory_barrier.subresourceRange.aspectMask =
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ImageViewOps::DepthAspectMask(image->format);
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ImageViewOps::DepthAspectMask(image.format);
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image_memory_barrier.subresourceRange.baseMipLevel = 0;
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image_memory_barrier.subresourceRange.levelCount = VK_REMAINING_MIP_LEVELS;
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image_memory_barrier.subresourceRange.baseArrayLayer = 0;
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image_memory_barrier.subresourceRange.layerCount = image->layers;
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image_memory_barrier.subresourceRange.layerCount = image.layers;
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vk_buffer.pipelineBarrier(
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vk::PipelineStageFlagBits::eAllGraphics | vk::PipelineStageFlagBits::eComputeShader |
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@@ -194,37 +187,35 @@ void GraphicsRenderDepthStencilBarrier(vk::CommandBuffer vk_buffer, VulkanImage*
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vk::PipelineStageFlagBits::eComputeShader,
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vk::DependencyFlags {}, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
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image->layout = image_memory_barrier.newLayout;
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image.layout = image_memory_barrier.newLayout;
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}
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}
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void GraphicsRenderTextureBarrier(CommandBuffer* buffer, uint64_t vaddr, uint64_t size) {
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EXIT_IF(buffer == nullptr);
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EXIT_IF(buffer->IsInvalid());
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void GraphicsRenderTextureBarrier(CommandBuffer& buffer, uint64_t vaddr, uint64_t size) {
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EXIT_IF(buffer.IsInvalid());
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Common::LockGuard lock(g_render_ctx->GetMutex());
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Common::LockGuard lock(GetRenderContext().GetMutex());
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auto vk_buffer = buffer->Handle();
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auto vk_buffer = buffer.Handle();
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auto* native = g_render_ctx->GetTextureCache()->FindRenderTargetByRange(buffer, vaddr, size);
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auto* native = GetRenderContext().GetTextureCache().FindRenderTargetByRange(buffer, vaddr, size);
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if (native == nullptr) {
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EXIT("render-target barrier range has no cached image\n");
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}
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GraphicsRenderTextureBarrier(vk_buffer, native);
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GraphicsRenderTextureBarrier(vk_buffer, *native);
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}
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void GraphicsRenderDepthStencilBarrier(CommandBuffer* buffer, uint64_t vaddr, uint64_t size) {
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EXIT_IF(buffer == nullptr);
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EXIT_IF(buffer->IsInvalid());
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void GraphicsRenderDepthStencilBarrier(CommandBuffer& buffer, uint64_t vaddr, uint64_t size) {
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EXIT_IF(buffer.IsInvalid());
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Common::LockGuard lock(g_render_ctx->GetMutex());
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Common::LockGuard lock(GetRenderContext().GetMutex());
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auto vk_buffer = buffer->Handle();
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auto* native = g_render_ctx->GetTextureCache()->FindDepthTargetByRange(buffer, vaddr, size);
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auto vk_buffer = buffer.Handle();
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auto* native = GetRenderContext().GetTextureCache().FindDepthTargetByRange(buffer, vaddr, size);
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if (native == nullptr) {
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EXIT("depth-target barrier range has no cached image\n");
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}
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GraphicsRenderDepthStencilBarrier(vk_buffer, native);
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GraphicsRenderDepthStencilBarrier(vk_buffer, *native);
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}
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} // namespace Libs::Graphics
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