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graphics: refactoring #2
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@@ -5,18 +5,6 @@
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#include <vector>
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namespace Libs::Graphics {
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namespace Rt {
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void AppendHardwareRayTracingDeviceExtensions(
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const std::vector<vk::ExtensionProperties>& available_extensions,
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std::vector<const char*>* device_extensions, GraphicContext* ctx);
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void LoadHardwareRayTracingFunctions(GraphicContext* ctx);
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} // namespace Rt
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} // namespace Libs::Graphics
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namespace Libs::Graphics {} // namespace Libs::Graphics
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#endif /* EMULATOR_INCLUDE_EMULATOR_GRAPHICS_RT_HARDWARE_H_ */
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