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graphics: refactoring #2
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@@ -5,15 +5,15 @@
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namespace Libs::Graphics::ShaderRecompiler::Decoder {
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bool DecodeSmem(uint32_t pc, std::span<const uint32_t> code, uint32_t word_index, Instruction* inst,
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bool DecodeSmem(uint32_t pc, std::span<const uint32_t> code, uint32_t word_index, Instruction& inst,
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std::string* error);
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bool DecodeMubuf(uint32_t pc, std::span<const uint32_t> code, uint32_t word_index,
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Instruction* inst, std::string* error);
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Instruction& inst, std::string* error);
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bool DecodeMtbuf(uint32_t pc, std::span<const uint32_t> code, uint32_t word_index,
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Instruction* inst, std::string* error);
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bool DecodeFlat(uint32_t pc, std::span<const uint32_t> code, uint32_t word_index, Instruction* inst,
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Instruction& inst, std::string* error);
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bool DecodeFlat(uint32_t pc, std::span<const uint32_t> code, uint32_t word_index, Instruction& inst,
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std::string* error);
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bool DecodeDs(uint32_t pc, std::span<const uint32_t> code, uint32_t word_index, Instruction* inst,
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bool DecodeDs(uint32_t pc, std::span<const uint32_t> code, uint32_t word_index, Instruction& inst,
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std::string* error);
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} // namespace Libs::Graphics::ShaderRecompiler::Decoder
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