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graphics: refactoring #2
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@@ -6,7 +6,7 @@
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namespace Libs::Graphics::ShaderRecompiler::IR {
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// Builds scalar reaching definitions and attaches descriptor sources to individual memory uses.
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bool BuildScalarProvenance(Program* program, std::string* error);
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bool BuildScalarProvenance(Program& program, std::string* error);
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uint32_t ScalarValueArgCount(ScalarValueOp op);
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