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graphics: refactoring #2
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@@ -17,7 +17,7 @@ struct ShaderVertexMetadata {
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// Copies the small AGC metadata subset used by the vertex path after validating every guest range.
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bool ShaderReadVertexMetadata(const ShaderMappedData& data, uint32_t max_user_sgprs,
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ShaderVertexMetadata* metadata, std::string* error);
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ShaderVertexMetadata& metadata, std::string* error);
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} // namespace Libs::Graphics
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