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Support reverse RGBA16F render targets
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@@ -3,6 +3,7 @@
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#include "common/abi.h"
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#include "common/common.h"
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#include "graphics/guest_gpu/gpu_defs.h"
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#include "graphics/guest_gpu/tile.h"
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#include "graphics/host_gpu/utils.h"
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@@ -47,8 +48,9 @@ enum class TextureUploadDestination { MipLevels, MipAtlas };
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enum class TextureUploadSliceLayout { MipChainPerSlice, MipLevelPerSlice };
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struct RenderTargetFormatInfo {
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VkFormat format = VK_FORMAT_UNDEFINED;
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uint32_t bytes_per_element = 0;
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VkFormat format = VK_FORMAT_UNDEFINED;
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uint32_t bytes_per_element = 0;
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Prospero::ColorComponentMapping export_mapping;
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};
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struct TextureUploadLayout {
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