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Fix three-vertex rectangle rendering
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@@ -755,8 +755,7 @@ PipelineCache::Pipeline& PipelineCache::GetGraphicsPipeline(
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static_params.depth_bounds_test_enable = depth.depth_bounds_test_enable;
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static_params.depth_min_bounds = depth.depth_min_bounds;
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static_params.depth_max_bounds = depth.depth_max_bounds;
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const bool rect_list =
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command.GetUserConfig().GetPrimType() == Prospero::PrimitiveType::kRectList;
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const bool rect_list = Prospero::IsRectList(command.GetUserConfig().GetPrimType());
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static_params.cull_back = !rect_list && mc.cull_back;
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static_params.cull_front = !rect_list && mc.cull_front;
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static_params.face = mc.face;
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