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graphics: execute DB_RENDER_OVERRIDE depth and stencil copies
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@@ -183,6 +183,7 @@ private:
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uint32_t render_target_slice_offset, uint32_t render_target_slot,
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bool ignore_target_mask = false, bool exact_format = false);
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void ResolveRenderDepthTarget(CommandBuffer& buffer, RenderDepthInfo& target);
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[[nodiscard]] bool DepthStencilCopy(CommandBuffer& buffer);
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[[nodiscard]] bool PrepareDrawRenderState(CommandBuffer& buffer,
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const DrawCallInfo& draw,
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uint32_t render_target_slice_offset,
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