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Implement 0x12 CopyData, sampled-to-depth fix, stencil detailing
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@@ -127,6 +127,10 @@ void RenderDispatchDirect(uint64_t submit_id, CommandBuffer* buffer, HW::Context
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void GraphicsRenderInit();
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void GraphicsRenderCreateContext();
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[[nodiscard]] bool GraphicsScaleReferenceClock(uint64_t host_ticks, uint64_t host_frequency,
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uint64_t* value);
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[[nodiscard]] uint64_t GraphicsRenderReadReferenceClock();
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[[nodiscard]] bool ResolveComputeImageClear(const ShaderComputeInputInfo& input, uint32_t group_x,
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uint32_t group_y, uint32_t group_z, uint32_t mode,
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ShaderBufferResource* descriptor,
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