Implement 0x12 CopyData, sampled-to-depth fix, stencil detailing

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nmzik committed 2026-07-16 19:58:11 +02:00
1 parent ceb7c6765e
commit 0d7c7510d7
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@@ -127,6 +127,10 @@ void RenderDispatchDirect(uint64_t submit_id, CommandBuffer* buffer, HW::Context
void GraphicsRenderInit();
void GraphicsRenderCreateContext();
[[nodiscard]] bool GraphicsScaleReferenceClock(uint64_t host_ticks, uint64_t host_frequency,
uint64_t* value);
[[nodiscard]] uint64_t GraphicsRenderReadReferenceClock();
[[nodiscard]] bool ResolveComputeImageClear(const ShaderComputeInputInfo& input, uint32_t group_x,
uint32_t group_y, uint32_t group_z, uint32_t mode,
ShaderBufferResource* descriptor,