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Implement 0x12 CopyData, sampled-to-depth fix, stencil detailing
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@@ -21,6 +21,9 @@ public:
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void DetileImage(GraphicContext* ctx, DepthStencilVulkanImage* image,
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const DepthTargetInfo& info, const BufferImageCopySource& source,
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bool refresh) const;
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void DetileStencil(GraphicContext* ctx, DepthStencilVulkanImage* image,
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const DepthTargetInfo& info, const BufferImageCopySource& source,
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bool refresh) const;
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void TileImage(void* dst, const void* src, const RenderTargetInfo& info) const;
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void TileImage(void* dst, const void* src, const DepthTargetInfo& info) const;
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};
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