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shader: bound material selectors by proven one-wave LDS append lists
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@@ -817,7 +817,7 @@ TranslateResult TranslateProgram(const Decoder::Program& decoded, const CompileO
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MakeIrDump(cfg_dump, ir).c_str());
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}
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}
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IR::TrackResources(ir, decoded, native_cfg);
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IR::TrackResources(ir, decoded, native_cfg, options.input_info);
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TranslateResult result;
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result.program = std::move(ir);
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if (options.dump_ir) {
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