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shader: bound material selectors by proven one-wave LDS append lists
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@@ -6,7 +6,8 @@
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namespace Libs::Graphics::ShaderRecompiler::IR {
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// Resolves native descriptor sources, plans their scalar reads, and assigns dense resource bindings.
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void TrackResources(Program& program, const Decoder::Program& decoded, const CFG::Graph& native_cfg);
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void TrackResources(Program& program, const Decoder::Program& decoded, const CFG::Graph& native_cfg,
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ShaderStageInputInfo input = {});
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} // namespace Libs::Graphics::ShaderRecompiler::IR
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