shader: read image descriptors indexed by workgroup

Co-authored-by: Çağatay Güçlü <33038942+defektu@users.noreply.github.com>
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nmzikandÇağatay Güçlü committed 2026-10-05 02:24:51 +04:00
1 parent 0bef3fc0d3
commit 0ee8800905
9 files changed
+187 -29

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@@ -148,6 +148,7 @@ struct ShaderVertexInputInfo {
struct ShaderComputeInputInfo: ShaderWorkgroupInputInfo {
uint8_t float_mode = 0xc0;
uint32_t dispatch_threads_num[3] = {0, 0, 0};
uint32_t workgroup_counts[3] = {0, 0, 0};
bool group_id[3] = {false, false, false};
bool dispatch_thread_dimensions = false;
int thread_ids_num = 0;