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shader: emit constant-true guarded blocks inline and fold immediate constant-buffer indices
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@@ -580,6 +580,10 @@ auto EmitIndexSwitch(EmitterState& state, uint32_t index, uint32_t count,
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template <typename Fn>
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void EmitIfCondition(EmitterState& state, uint32_t condition, Fn&& fn) {
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if (condition == ConstantBool(state, true)) {
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fn();
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return;
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}
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const auto then_label = state.builder.AllocateId();
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const auto merge_label = state.builder.AllocateId();
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state.builder.AddFunction(spv::OpSelectionMerge, merge_label, spv::SelectionControlMaskNone);
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@@ -593,6 +597,7 @@ void EmitIfCondition(EmitterState& state, uint32_t condition, Fn&& fn) {
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template <typename Fn>
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uint32_t EmitValueOrDefaultIfCondition(EmitterState& state, uint32_t condition, uint32_t type,
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uint32_t default_value, Fn&& fn) {
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if (condition == ConstantBool(state, true)) return fn();
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const auto then_label = state.builder.AllocateId();
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const auto header = state.current_label;
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const auto merge_label = state.builder.AllocateId();
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