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shader: emit constant-true guarded blocks inline and fold immediate constant-buffer indices
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@@ -10532,6 +10532,7 @@ void TestComputeDispatchWaveSize() {
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void TestNewShaderRecompilerBufferLoadsGuardedByExec() {
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const uint32_t shader[] = {
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EncodeVopc(0xd4, 0 + 256, 1), // v_cmpx_gt_u32 v0, v1
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EncodeMubuf0(0x0c),
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EncodeMubuf1(0, 0, 1), // buffer_load_dword
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// v0
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