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add depth to color copy
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com>
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@@ -186,6 +186,8 @@ private:
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bool ignore_target_mask = false, bool exact_format = false);
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void ResolveRenderDepthTarget(CommandBuffer& buffer, RenderDepthInfo& target);
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[[nodiscard]] bool DepthStencilCopy(CommandBuffer& buffer);
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[[nodiscard]] bool CopyDepthToColor(CommandBuffer& buffer, const DrawCallInfo& draw,
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const DrawEmitInfo& emit, DrawRenderState& state);
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[[nodiscard]] bool PrepareDrawRenderState(CommandBuffer& buffer,
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const DrawCallInfo& draw,
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uint32_t render_target_slice_offset,
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