shader: route image stores through shared indirect descriptor access

Co-authored-by: fxpw <fxpw@outlook.com>
This commit is contained in:
nmzikandfxpw committed 2026-10-14 18:39:40 +02:00
1 parent e0586cc85a
commit 127cf8d46f
5 files changed
+125 -35

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@@ -63,6 +63,7 @@ vk::PhysicalDeviceVulkan12Features WindowContext::RequiredVulkan12Features() noe
features.shaderBufferInt64Atomics = VK_TRUE;
features.storageBuffer8BitAccess = VK_TRUE;
features.shaderSampledImageArrayNonUniformIndexing = VK_TRUE;
features.shaderStorageImageArrayNonUniformIndexing = VK_TRUE;
features.shaderStorageBufferArrayNonUniformIndexing = VK_TRUE;
return features;
}
@@ -287,6 +288,9 @@ static void VulkanFindPhysicalDevice(vk::Instance instance, vk::SurfaceKHR surfa
check_feature(features12.shaderSampledImageArrayNonUniformIndexing,
"shaderSampledImageArrayNonUniformIndexing",
required_features12.shaderSampledImageArrayNonUniformIndexing);
check_feature(features12.shaderStorageImageArrayNonUniformIndexing,
"shaderStorageImageArrayNonUniformIndexing",
required_features12.shaderStorageImageArrayNonUniformIndexing);
check_feature(features12.shaderStorageBufferArrayNonUniformIndexing,
"shaderStorageBufferArrayNonUniformIndexing",
required_features12.shaderStorageBufferArrayNonUniformIndexing);