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graphics: log cached GPU completion beside dispatch submission ticks
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65a6f30f51
commit
12c522bba5
1 file changed
+2
-1
@@ -375,11 +375,12 @@ void RenderExecutor::DispatchDirect(uint64_t submit_id, CommandBuffer& buffer,
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});
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});
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const uint32_t frame_num = static_cast<uint32_t>(m_context.GetGpu().GetFrameNum());
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const uint32_t frame_num = static_cast<uint32_t>(m_context.GetGpu().GetFrameNum());
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LOGF("GraphicsRenderDispatchDirect: frame=%u shader=0x%016" PRIx64
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LOGF("GraphicsRenderDispatchDirect: frame=%u shader=0x%016" PRIx64
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" hash=0x%016" PRIx64 " tick=%" PRIu64
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" hash=0x%016" PRIx64 " tick=%" PRIu64 " completed_tick=%" PRIu64
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" groups=%ux%ux%u mode=0x%08" PRIx32 " local=%ux%ux%u "
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" groups=%ux%ux%u mode=0x%08" PRIx32 " local=%ux%ux%u "
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"buffers=%zu textures=%zu sampled=%zu storage=%zu samplers=%zu push=%u\n",
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"buffers=%zu textures=%zu sampled=%zu storage=%zu samplers=%zu push=%u\n",
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frame_num, sh_ctx.GetCs().cs_regs.data_addr, program.shader_hash,
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frame_num, sh_ctx.GetCs().cs_regs.data_addr, program.shader_hash,
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m_context.GetCommandScheduler().CurrentTick(),
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m_context.GetCommandScheduler().CurrentTick(),
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m_context.GetCommandScheduler().GetMasterSemaphore().KnownGpuTick(),
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thread_group_x, thread_group_y, thread_group_z, mode,
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thread_group_x, thread_group_y, thread_group_z, mode,
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input_info.threads_num[0], input_info.threads_num[1],
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input_info.threads_num[0], input_info.threads_num[1],
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input_info.threads_num[2], program.info.buffers.size(), program.info.images.size(),
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input_info.threads_num[2], program.info.buffers.size(), program.info.images.size(),
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