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shader: support S_QUADMASK_B32
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@@ -694,6 +694,8 @@ if(BUILD_TESTING)
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COMMAND $<TARGET_FILE:shader_recompiler_compute_tests> --float-min-max-only)
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add_test(NAME shader_recompiler_vop3_conversions
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COMMAND $<TARGET_FILE:shader_recompiler_compute_tests> --vop3-conversions-only)
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add_test(NAME shader_recompiler_quadmask
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COMMAND $<TARGET_FILE:shader_recompiler_compute_tests> --quadmask-only)
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add_test(NAME shader_recompiler_alignbyte
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COMMAND $<TARGET_FILE:shader_recompiler_compute_tests> --alignbyte-only)
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add_test(NAME graphics_pipeline_rasterization
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