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shader: preserve counterclockwise tessellation output
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54b937c85f
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@@ -47480,7 +47480,8 @@ bool HasPatchInterface(const std::string &assembly, const std::string &storage,
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std::string::npos;
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}
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void CheckTessellationProgram(const char *name, u32 ls_stride, u32 hs_stride, u32 domain = 1) {
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void CheckTessellationProgram(const char *name, u32 ls_stride, u32 hs_stride, u32 domain = 1,
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u32 output_topology = 2) {
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using namespace ShaderRecompiler;
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const bool quad = domain == 2;
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const u32 control_points = quad ? 4 : 3;
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@@ -47584,7 +47585,7 @@ void CheckTessellationProgram(const char *name, u32 ls_stride, u32 hs_stride, u3
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.output_control_points = control_points,
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.domain = domain,
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.partitioning = 2,
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.output_topology = 2};
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.output_topology = output_topology};
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AnalyzeTessellationPrograms(local, control, tess);
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Require(name, "decoded interface",
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tess.ls_stride == ls_stride && tess.hs_stride == hs_stride,
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@@ -47639,7 +47640,10 @@ void CheckTessellationProgram(const char *name, u32 ls_stride, u32 hs_stride, u3
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ds.assembly.find("TessCoord") != std::string::npos &&
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ds.assembly.find(quad ? "Quads" : "Triangles") != std::string::npos &&
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ds.assembly.find("SpacingFractionalOdd") != std::string::npos &&
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ds.assembly.find("VertexOrderCw") != std::string::npos,
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ds.assembly.find(output_topology == 2 ? "VertexOrderCw" : "VertexOrderCcw") !=
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std::string::npos &&
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ds.assembly.find(output_topology == 2 ? "VertexOrderCcw" : "VertexOrderCw") ==
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std::string::npos,
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"TES must preserve guest domain, partitioning, and winding");
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std::printf("[host] %-32s ok\n", name);
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}
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@@ -47816,6 +47820,7 @@ void CheckTessellationPrograms() {
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CheckTessellationProgram("TessellationShiftedStride", 124, 128);
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CheckTessellationProgram("TessellationMultipliedStride", 108, 112);
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CheckTessellationProgram("TessellationQuadFactors", 36, 128, 2);
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CheckTessellationProgram("TessellationCounterclockwiseQuads", 36, 128, 2, 3);
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CheckTessellationProgram("TessellationMaskedControlPoint", 32, 256, 2);
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CheckTessellationPatchConstants();
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}
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