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#ifndef EMULATOR_INCLUDE_EMULATOR_GRAPHICS_RT_HARDWARE_H_
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#define EMULATOR_INCLUDE_EMULATOR_GRAPHICS_RT_HARDWARE_H_
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#include "graphics/host_gpu/graphicContext.h"
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#include <vector>
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namespace Libs::Graphics {
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namespace Rt {
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void AppendHardwareRayTracingDeviceExtensions(
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const std::vector<VkExtensionProperties>& available_extensions,
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std::vector<const char*>* device_extensions, GraphicContext* ctx);
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void LoadHardwareRayTracingFunctions(GraphicContext* ctx);
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} // namespace Rt
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} // namespace Libs::Graphics
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#endif /* EMULATOR_INCLUDE_EMULATOR_GRAPHICS_RT_HARDWARE_H_ */
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