shader: share runtime buffer format conversion across loads

This commit is contained in:
nmzik committed 2026-10-14 14:29:40 +02:00
1 parent 280b87adec
commit 150bcb06a9
4 files changed
+85 -29

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@@ -665,6 +665,7 @@ void EmitProgram(EmitterState& state) {
}
}
DefineGetBdaPointer(state);
DefineConvertIndirectBufferFormat(ctx);
DefineBvhIntersect(state);
if (program.info.uses_swizzle) {
ctx.scratch_u32_variable = state.builder.AllocateId();