np: separate PSN emulation from host networking

Co-authored-by: Chai T <chaitukca@gmail.com>
This commit is contained in:
nmzikandChai T committed 2026-10-29 08:30:55 +01:00
1 parent 651ef73a03
commit 15452a5fee
12 files changed
+413 -78

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+4
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@@ -137,6 +137,10 @@ bool IsNetworkConnected() {
return g_config->network_connected;
}
bool PsnEmulationEnabled() {
return g_config->psn_emulation_enabled;
}
bool ShaderValidationEnabled() {
return g_config->shader_validation_enabled;
}
+2
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@@ -70,6 +70,7 @@ struct ConfigOptions {
bool pro_enabled = false;
bool amd_cpu_enabled = false;
bool network_connected = false;
bool psn_emulation_enabled = false;
uint32_t vblank_frequency = 60;
uint32_t console_language = DEFAULT_CONSOLE_LANGUAGE;
bool vulkan_validation_enabled = false;
@@ -132,6 +133,7 @@ bool VrEnabled();
bool Ps5ProEnabled();
bool AmdCpuEnabled();
bool IsNetworkConnected();
bool PsnEmulationEnabled();
uint32_t GetVblankFrequency();
uint32_t GetConsoleLanguage();
bool VulkanValidationEnabled();