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shader: accept SDWA byte source for reverse shift
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@@ -938,7 +938,7 @@ constexpr Vop2SdwaRule VOP2_SDWA_RULES[] = {
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{SdwaSelAll(), SdwaSelAll(), SdwaSelAll(), true, true},
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{SdwaSelFull(), SdwaSelAll(), SdwaSelAll(), false, false},
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{SdwaSelAll(), SdwaSelAll(), SdwaSelAll(), true, false},
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{SdwaSelFull(), SdwaSelAll(), SdwaSelWords() | SdwaSelFull(), false, false},
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{SdwaSelFull(), SdwaSelAll(), SdwaSelAll(), false, false},
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{SdwaSelFull(), SdwaSelAll(), SdwaSelAll(), false, false},
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{SdwaSelWords() | SdwaSelFull(), SdwaSelAll(), SdwaSelAll(), true, false},
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};
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