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shader: fix readlane/writelane for inactive host lanes
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#ifndef EMULATOR_INCLUDE_EMULATOR_GRAPHICS_SHADER_RECOMPILER_READLANEELIMINATION_H_
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#define EMULATOR_INCLUDE_EMULATOR_GRAPHICS_SHADER_RECOMPILER_READLANEELIMINATION_H_
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#include "graphics/shader/recompiler/ir/ShaderIR.h"
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namespace Libs::Graphics::ShaderRecompiler::IR {
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struct ReadLaneEliminationStats {
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uint32_t rewritten_reads = 0;
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uint32_t shadow_writes = 0;
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};
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// Replaces fixed-lane ReadLane operations that are reached by a matching WriteLane on every
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// control-flow path. A synthetic scalar register snapshots the value at WriteLane execution time,
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// so the rewrite remains valid when the source SGPR is subsequently overwritten.
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[[nodiscard]] ReadLaneEliminationStats EliminateReadLane(Program& program);
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} // namespace Libs::Graphics::ShaderRecompiler::IR
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#endif /* EMULATOR_INCLUDE_EMULATOR_GRAPHICS_SHADER_RECOMPILER_READLANEELIMINATION_H_ */
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