Shader: execute RDNA2 FP64 shadow arithmetic and log denorm limits

Shader: disable FP64 denorm preservation controls for now
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nmzik committed 2026-09-26 15:15:35 +04:00
1 parent cf268af839
commit 16b83a034c
19 files changed
+307 -9

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@@ -29,6 +29,7 @@ struct GraphicContext {
bool memory_budget_ext_enabled = false;
bool compute_subgroup_size_control_enabled = false;
bool sample_rate_shading_enabled = false;
// bool fp64_denorm_preserve = false; // Temporarily disabled.
bool attachment_feedback_loop_enabled = false;
bool provoking_vertex_last_enabled = false;
bool supports_block_texel_view = false;