Shader: execute RDNA2 FP64 shadow arithmetic and log denorm limits

Shader: disable FP64 denorm preservation controls for now
This commit is contained in:
nmzik committed 2026-09-26 15:15:35 +04:00
1 parent cf268af839
commit 16b83a034c
19 files changed
+307 -9

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@@ -13,13 +13,22 @@ inline constexpr auto EmitConvertU32U16 = EmitBitCastU16F16;
inline constexpr auto EmitConvertU32U8 = EmitBitCastU16F16;
inline constexpr auto EmitBitCastU32F32 = EmitBitCastU16F16;
EMIT_NATIVE(BitCastF32U32, OpBitcast, F32, uint32_t)
EMIT_NATIVE(BitCastU64F64, OpBitcast, U64, uint32_t)
EMIT_NATIVE(BitCastF64U64, OpBitcast, F64, uint32_t)
uint32_t EmitConvertU16U32(EmitterState& state, uint32_t arg0);
uint32_t EmitConvertU8U32(EmitterState& state, uint32_t arg0);
uint32_t EmitConvertF16F32(EmitterState& state, uint32_t arg0);
inline constexpr auto EmitConvertF32F16 = EmitF16BitsToF32;
uint32_t EmitConvertS32F32(EmitterState& state, uint32_t arg0);
uint32_t EmitConvertU32F32(EmitterState& state, uint32_t arg0);
uint32_t EmitConvertF32S32(EmitterState& state, uint32_t arg0);
template <IR::Type type>
uint32_t EmitConvertSigned32ToFloat(EmitterState& state, uint32_t arg0) {
const auto signed_value = Unary(state, spv::OpBitcast, TypeI32(state), arg0);
return EmitNative<spv::OpConvertSToF, type>(state, signed_value);
}
inline constexpr auto EmitConvertF32S32 = EmitConvertSigned32ToFloat<IR::Type::F32>;
inline constexpr auto EmitConvertF64S32 = EmitConvertSigned32ToFloat<IR::Type::F64>;
uint32_t EmitConvertF32F64(EmitterState& state, uint32_t arg0);
EMIT_NATIVE(ConvertF32U32, OpConvertUToF, F32, uint32_t)
EMIT_NATIVE(CompositeConstructU64, OpCompositeConstruct, U64, uint32_t, uint32_t)
EMIT_NATIVE(CompositeConstructU32x2, OpCompositeConstruct, U32x2, uint32_t, uint32_t)
@@ -120,6 +129,10 @@ inline constexpr auto EmitFPCmpClass32 = EmitClassMaskF32;
EMIT_NATIVE(FPAdd32, OpFAdd, F32, uint32_t, uint32_t)
EMIT_NATIVE(FPSub32, OpFSub, F32, uint32_t, uint32_t)
EMIT_NATIVE(FPMul32, OpFMul, F32, uint32_t, uint32_t)
EMIT_NATIVE(FPMul64, OpFMul, F64, uint32_t, uint32_t)
inline constexpr auto EmitFPFma64 =
EmitGlsl<GLSLstd450Fma, IR::Type::F64, uint32_t, uint32_t, uint32_t>;
uint32_t EmitFPRecip64(EmitterState& state, uint32_t arg0);
inline constexpr auto EmitFPFma32 =
EmitGlsl<GLSLstd450Fma, IR::Type::F32, uint32_t, uint32_t, uint32_t>;
uint32_t EmitFPMin32(EmitterState& state, uint32_t arg0, uint32_t arg1);