Shader: execute RDNA2 FP64 shadow arithmetic and log denorm limits

Shader: disable FP64 denorm preservation controls for now
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nmzik committed 2026-09-26 15:15:35 +04:00
1 parent cf268af839
commit 16b83a034c
19 files changed
+307 -9

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@@ -440,6 +440,7 @@ uint32_t TypeId(EmitterState& state, IR::Type type) {
case IR::Type::U64: return TypeU64(state);
case IR::Type::U32x2: return TypeU32Pair(state);
case IR::Type::F32: return TypeF32(state);
case IR::Type::F64: return TypeF64(state);
case IR::Type::U32x3: return TypeU32Vector(state, 3);
case IR::Type::U32x4: return TypeU32Vector(state, 4);
case IR::Type::F32x2: return TypeF32Vector(state, 2);