Shader: execute RDNA2 FP64 shadow arithmetic and log denorm limits

Shader: disable FP64 denorm preservation controls for now
This commit is contained in:
nmzik committed 2026-09-26 15:15:35 +04:00
1 parent cf268af839
commit 16b83a034c
19 files changed
+307 -9

No files matched your search

@@ -33,6 +33,7 @@ constexpr Type U32 = Type::U32;
constexpr Type U64 = Type::U64;
constexpr Type F16 = Type::F16;
constexpr Type F32 = Type::F32;
constexpr Type F64 = Type::F64;
constexpr Type U32x2 = Type::U32x2;
constexpr Type U32x3 = Type::U32x3;
constexpr Type U32x4 = Type::U32x4;