Shader: execute RDNA2 FP64 shadow arithmetic and log denorm limits

Shader: disable FP64 denorm preservation controls for now
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nmzik committed 2026-09-26 15:15:35 +04:00
1 parent cf268af839
commit 16b83a034c
19 files changed
+307 -9

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@@ -145,6 +145,7 @@ struct ShaderVertexInputInfo {
};
struct ShaderComputeInputInfo: ShaderWorkgroupInputInfo {
uint8_t float_mode = 0xc0;
uint32_t dispatch_threads_num[3] = {0, 0, 0};
bool group_id[3] = {false, false, false};
bool dispatch_thread_dimensions = false;