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shader: type packed integer vertex inputs by their component type
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@@ -48040,8 +48040,10 @@ void CheckEmbeddedFetchVertexOffset() {
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return ResolveDrawOffsets(0, vertex).second;
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};
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// Packed integer formats load integers too.
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for (const auto format : {Prospero::BufferFormat::k32_32_32_32Float,
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Prospero::BufferFormat::k32_32_32_32UInt}) {
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Prospero::BufferFormat::k32_32_32_32UInt,
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Prospero::BufferFormat::k10_10_10_2UInt}) {
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const auto local = Compile("LocalEmbeddedFetch", MakeFetch({}, {}, 0, false, true),
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0, ShaderType::Local, format);
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ValidateSpirv("LocalEmbeddedFetch", local.spirv);
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@@ -48050,7 +48052,7 @@ void CheckEmbeddedFetchVertexOffset() {
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return input.kind == ShaderRecompiler::IR::StageInputKind::Parameter &&
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input.location == 0;
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}), "LS indexed fetch must consume native vertex attributes");
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if (format == Prospero::BufferFormat::k32_32_32_32UInt) {
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if (format != Prospero::BufferFormat::k32_32_32_32Float) {
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spvtools::SpirvTools tools(SPV_ENV_VULKAN_1_2);
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std::string assembly;
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Require("LocalEmbeddedFetch", "disassembly", tools.Disassemble(local.spirv, &assembly),
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