shader: serialize resource plans for the shader cache

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nmzik committed 2026-10-25 02:20:44 +02:00
1 parent bfc377627a
commit 1816004357
7 files changed
+378 -70

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@@ -655,7 +655,6 @@ struct UniformFillPlan {
// condition and fill values without translated blocks, plus reusable evaluation scratch.
struct ResourcePlan {
struct SelectorKeys {
uint32_t source = UINT32_MAX;
std::vector<uint32_t> values;
bool resolved = false;
};