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shader: serialize resource plans for the shader cache
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@@ -655,7 +655,6 @@ struct UniformFillPlan {
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// condition and fill values without translated blocks, plus reusable evaluation scratch.
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struct ResourcePlan {
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struct SelectorKeys {
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uint32_t source = UINT32_MAX;
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std::vector<uint32_t> values;
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bool resolved = false;
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};
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