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shader: use Khronos definitions and simplify compiler ownership
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@@ -15,7 +15,6 @@ struct CompileOptions {
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ShaderType stage = ShaderType::Compute;
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uint32_t wave_size = 64;
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uint32_t user_data_base = 0;
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uint32_t scratch_dwords = 0;
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uint64_t shader_hash = 0;
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bool dump_ir = true;
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bool early_dump = false;
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