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shader: use Khronos definitions and simplify compiler ownership
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@@ -29,13 +29,10 @@ struct TranslateOptions {
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uint64_t shader_hash = 0;
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uint32_t user_data_base = 0;
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uint32_t user_data_count = 64;
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uint32_t scratch_dwords = 0;
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bool dispatcher_fallback = false;
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CFG::FailureKind cfg_failure_kind = CFG::FailureKind::None;
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std::string_view fallback_reason;
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const ShaderVertexInputInfo* vertex = nullptr;
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const ShaderPixelInputInfo* pixel = nullptr;
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const ShaderComputeInputInfo* compute = nullptr;
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ShaderStageInputInfo input_info;
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const EmbeddedFetchPlan* embedded_fetch = nullptr;
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};
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