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gpu: make cull mode and front face dynamic state
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@@ -54,15 +54,12 @@ struct PipelineStaticParameters {
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bool depth_clip_enable = true;
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vk::PrimitiveTopology topology = vk::PrimitiveTopology::ePointList;
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// 0 without tessellation, 3 for a rectangle list, else the input control points.
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uint8_t patch_control_points = 0;
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uint32_t patch_control_points = 0;
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bool primitive_restart_enable = false;
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uint32_t samples = 1;
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bool sample_shading_enable = false;
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bool alpha_to_coverage_enable = false;
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uint32_t color_mask[RENDER_COLOR_ATTACHMENTS_MAX] = {};
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bool cull_front = false;
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bool cull_back = false;
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bool face = false;
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bool provoking_vtx_last = false;
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vk::PolygonMode polygon_mode = vk::PolygonMode::eFill;
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uint8_t color_srcblend[RENDER_COLOR_ATTACHMENTS_MAX] = {};
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