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gpu: make cull mode and front face dynamic state
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@@ -403,6 +403,20 @@ static void UpdateGraphicsDynamicState(const CommandBuffer& buffer, DynamicState
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dynamic_state.SetDepthBias(constant_factor, poly_offset.clamp, slope_factor);
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}
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// Rect lists are drawn without culling.
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vk::CullModeFlags cull_mode {};
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if (!Prospero::IsRectList(buffer.GetUserConfig().GetPrimType())) {
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if (mode.cull_front) {
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cull_mode |= vk::CullModeFlagBits::eFront;
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}
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if (mode.cull_back) {
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cull_mode |= vk::CullModeFlagBits::eBack;
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}
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}
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dynamic_state.SetCullMode(cull_mode);
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dynamic_state.SetFrontFace(mode.face ? vk::FrontFace::eClockwise
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: vk::FrontFace::eCounterClockwise);
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dynamic_state.SetStencilTestEnabled(depth.stencil_test_enable);
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if (depth.stencil_test_enable) {
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const auto& front = depth.stencil_front;
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