render: support overlapping fragment depth feedback

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nmzik committed 2026-09-07 11:15:47 +04:00
1 parent 587df9145f
commit 2097ebb414
8 files changed
+286 -84

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@@ -195,7 +195,8 @@ private:
bool primitive_restart_enable, bool log_pipeline_phase,
bool set_bind_debug, bool set_auto_debug);
[[nodiscard]] RenderState AcquireRenderTargets(CommandBuffer& buffer, RenderColorInfo* colors,
uint32_t color_count, RenderDepthInfo& depth);
uint32_t color_count, RenderDepthInfo& depth,
const std::optional<PreparedBindings>& pixel = std::nullopt);
[[nodiscard]] bool ResolveColorTargets(uint64_t submit_id, CommandBuffer& buffer,
uint32_t render_target_slice_offset);
void BindImage(ImageId id, bool storage);