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shader: implement PS5 vector data cache invalidation
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@@ -307,6 +307,7 @@ void EmitBlock(ValueEmitContext& ctx, const IR::Block* block, EmitInstruction&&
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ctx.state.lane_half = half;
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if (half == 0 || (inst.GetOpcode() != IR::ValueOpcode::Barrier &&
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inst.GetOpcode() != IR::ValueOpcode::StoreCompletion &&
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inst.GetOpcode() != IR::ValueOpcode::DataCacheInvalidate &&
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inst.GetOpcode() != IR::ValueOpcode::MeshAllocate)) {
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emit_instruction(lane, inst);
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}
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