shader: implement PS5 vector data cache invalidation

This commit is contained in:
nmzik committed 2026-10-18 15:57:14 +02:00
1 parent 37df7f3278
commit 22ef16a044
11 files changed
+81

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@@ -566,6 +566,9 @@ std::string InstructionToString(const Instruction& inst) {
OperandToString(inst.src0).c_str()));
case Opcode::S_BARRIER:
return WithUnsupportedReason(inst, fmt::format("0x{:08x}: s_barrier", inst.pc));
case Opcode::BUFFER_GL0_INV:
case Opcode::BUFFER_GL1_INV:
return fmt::format("0x{:08x}: {}", inst.pc, magic_enum::enum_name(inst.opcode));
case Opcode::V_NOP:
return WithUnsupportedReason(inst, fmt::format("0x{:08x}: v_nop", inst.pc));
case Opcode::S_ENDPGM: