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shader: implement PS5 vector data cache invalidation
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@@ -940,6 +940,10 @@ void Translator::DS_PERMUTE(const Decoder::Instruction& inst, bool backward) {
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void Translator::EmitMemory(const Decoder::Instruction& inst) {
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switch (inst.opcode) {
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case Decoder::Opcode::BUFFER_GL0_INV:
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case Decoder::Opcode::BUFFER_GL1_INV:
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ir.Emit(IR::ValueOpcode::DataCacheInvalidate);
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return;
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case Decoder::Opcode::IMAGE_BVH_INTERSECT_RAY: {
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const auto result = ir.Emit(IR::ValueOpcode::BvhIntersect,
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{ConstructU32x4(inst.src1, 4), MakeImageAddress(inst, inst.src0), ir.GetExec()},
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